3 things CG artists wish people knew about the job


A CG artist working at DIGIPOST

As CG (computer graphics) is practically everywhere these days, there comes a question: are we taking it for granted?

Therefore, we sat down with Sophon Seangkaew, a senior 3D and VFX artist at DIGIPOST, asking him to share what he thinks people are likely missing about CG.

Timing can make it or break it.

Creativity and techniques aside, timing is very critical in CG.

Depending on effects and techniques, the whole process – modeling and texturing, animation and rendering – can take you some time between a few days and a few months.

For instance, rendering a CG that is three seconds long, the shortest possible length to show the effect, can take up to six days.

Without giving a careful consideration to timing, you may find yourself waiting for years before your dream project can be finished.

Good references are a key.

Unlike other artists who thrive on spontaneity, CG artists cannot go into creation without a proper plan for execution.

Starting a CG job headfirst is a recipe for disaster.

Sooner or later, you will find yourself working on something without having a clear idea what it is going to be or when it is going to end. Even if you can finish it, what you get in the end will hardly justify all the time and efforts you have spent.

That’s why a good CG artist will spend time finding a good reference before starting anything. References can give you ideas about what you want to achieve and how long it should take.

CG is a fun job.

Unlike many other jobs, CG artists watch cartoons and films to do their job. It is one of the most fun jobs in the world.

Unfortunately, many artists are suffering from it, because due to unclear reasons, people mistakenly think CG as a tool not an art. They think CG people are there to create what they want, instead of discussing about what is possible and what is not in a given schedule.

When artists are not allowed to have a say in what they are creating, especially what they have expertise on, it kills their creativity and energy.


Wishing everyone a prosperous Goat year 2015!

100% achieved in CG by our Digipost team!

Concept: Sophon Seangkaew and Leonard Monichi

Senior 3D Artist: Sophon Seangkaew
3D Artists: Que Anh Trinh, Hai Le, Vu Tran, Toan Chau Kien
Senior Compositor: Leonard Monichi
Compositors: La Gia Huy, Thinh Vu
Sound Design & Mix: Chris Skipper

Music by Richard Straus Zarathustra : Einleitendes Thema


DIGIPOST Showreels 2015, since 1994, coming to 10 years in Vietnam.

As the industry in Vietnam and the surrounding Indochina region matures, Digipost has pioneered creative and post-production industry with our emphasis on talent development and creative work with high professional standards.

2015 marks a big step in our growth as we embark on content development and concepts design with research on new technologies.

Ride the wave with us, and enjoy our showreels!

DIGIPOST Showreel 2015


DIGIPOST 3D & Motion Graphics Reel 2015


DIGIPOST Animatics Reel 2015


Renewal and Growth in CGI Department

The New Team
The CGI department in DIGIPOST has gone a long way since its formation 8 years ago. In the past, professionally set-up CGI houses for TV commercials were in demand with the boom of advertising in Vietnam. With DIGIPOST Vietnam meeting that challenge, a team was flown in to develop talents and the market.

Now in 2013, the CG department has started the year with a new team and a fresh approach. One of the key aim this time was to build a content-driven team to support Directors and Creative Agencies in the technical execution of their concepts.

Concepts, Visualization and Technical Execution
We introduced ‘Concept’ Artists within the fold. With strong technical experience and an ability to understand the creative language, the team can produced higher quality work with a much smoother process. The team is now able to visualize, conceptualize and execute various projects such as the Storyboards, Animatics, Pre-Visualization (for VFX scenes), Print Advertising, Animated Virals, Opening Titles, Animatic Trailers and CGI Product Demos.

Particle Systems and Fluid Dynamics

One of the highlights was the focus on particles systems and fluid dynamics in our VFX workflow. Liquids, fires and particles are now amongst our technical expertise.

Our Garden

On a lighter note, our team has taken over the barren balcony and transformed it into a blooming garden. For once in a long time, flowers are starting to bloom. We hope the industry can join in our metaphorical growth!

For more information, please visit our website!